Mystified, then and now: from grey boxes to a living world

News by myke #mystified#dev-diary

Every game starts as coloured rectangles. Mystified started as flat shapes and a little wizard who could run, jump and throw a single spark — the screenshots below are from the early prototype, when "the world" was a hand-built test room and the pause menu was a list of numbers.

The first Mystified prototype: plain shapes, a door and a health bar

The first pause menu: plain stats on a dark panel

Eight days later, this is the same game:

A wandering trader with his pack and lantern in a dark, skull-lined cave

What changed

There's a long way to go, but the bones are here — and from here on we'll post these updates as they land.

From the patch notes

Oct 5 — the beginning

Oct 12 — a connected world

Oct 13 — personality